![]() There's plenty of little outfits and things if you look around the forum. ![]() The engine divides the sheet up into characters, then each character block into 4 rows (facing down, left, right, up) and 3 columns (animation frames). But instead of searching for full/official packs, you'll probably find it easier to look for separate pieces. Showing 1 - 2 of 2 comments Caethyril 11:35am Character sprite sheets can be any size you want, within reason. Follow the structure of the Character Generator sprites for an easy example. 48x48 px, 72x72 px), it will implement them easily. ![]() As long as it fits the standards of a 3-frame walk going down/left/right/up and have equal dimensions (i.e. I think they look pretty normal and modernÄepending on the terms and whether or not you need/already have a license for VX, you might be able to resize some of the packs and use them in MV. For importing bigger sprites, its as simple as dropping it into the Resource Manager. Try loading some of the premade maps such as the Trading City, Downtown, Business District etc. Note: Resizing a sprite resizes all slices accordingly. There are street (well, road) tiles in the SF maps. You can resize your sprite using Edit > Sprite Size menu option.
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